• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 308 309 310 311 312 ... 1190 Next »

DebugFast - Address out of range
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
DebugFast - Address out of range
07-28-2017, 01:10 PM
#1
Yoshimaster96 Offline
Junior Member
**
Posts: 22
Threads: 9
Joined: Aug 2016
When searching for a value in the memory debugger, it works fine using physical addresses, but it will give an "Address out of range" error if searching using virtual addresses. However, I can only view values in memory in the virtual address range.

This means I have to search in physical memory, then manually change the address to it's virtual counterpart, and see if it's what I want. If not, change it back, and search again.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For example, I start by setting the address to 0. I search something as usual, and say it finds a result at 6BCC. I then have to change the address to 80006BCC, to see if I found what I was looking for. If not, I have to change it back to 6BCC, and search again.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is really clunky, and I'm wondering if this is a known bug, or if there is any known fix to this.
Find
Reply
07-29-2017, 10:32 AM
#2
skid Offline
skidau / skid_au
**********
Developers (Some Administrators and Super Moderators)
Posts: 2,006
Threads: 8
Joined: Aug 2009
I was going to suggest that you try it on the latest development version with a release build - but I've checked and it views values in the same way as you described.
Find
Reply
07-29-2017, 12:57 PM
#3
Yoshimaster96 Offline
Junior Member
**
Posts: 22
Threads: 9
Joined: Aug 2016
(07-29-2017, 10:32 AM)skid Wrote: I was going to suggest that you try it on the latest development version with a release build - but I've checked and it views values in the same way as you described.
Thanks for confirming! If you could fix the issue, that'd be swell~

Also, is there any way to dump and/or view the values in the BP graphics hardware registers, if not with DebugFast, then with another compilation option?
Find
Reply
07-29-2017, 03:00 PM
#4
gamemasterplc Offline
Above and Beyond
*******
Posts: 1,111
Threads: 7
Joined: Mar 2016
you will have to unfortunately either read the values written to CC008000 or have some way to find and interpret GX display lists in CPU memory
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
Website Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode