Ok something changed in some version or another ( unsure what ). Though; now the max input needs to be 255. If my mapped analog for button R ( shoulder ) is 0 at rest and goes up to 255 all is fine. But doing a 30 to 200 ( uncalibrated ) does not work. Looks like dolphin is using raw input so calibrating in the OS does no good. I always have a dead zone to work with but what about the top end?
Real works case example. I have a game that uses an analog wheel and full gas needs to by a full press. The controller says 200 is a full press but dolphin says 200 is %80, can does not go fast. No calibration in game either.
I just found out changing the range to 150 instead of 100 did it. Not sure this is by design as Skid mentioned it was bugged? Tough this works for me.
Real works case example. I have a game that uses an analog wheel and full gas needs to by a full press. The controller says 200 is a full press but dolphin says 200 is %80, can does not go fast. No calibration in game either.
I just found out changing the range to 150 instead of 100 did it. Not sure this is by design as Skid mentioned it was bugged? Tough this works for me.
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Working controllers
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