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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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DDS vs PNG textures for retexture projects
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DDS vs PNG textures for retexture projects
06-22-2020, 08:59 PM
#1
Chester1994 Offline
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Tongue 
Hey guys! I´ve been working on some retexture projects recently.

I´ve just read that Dolphin supports DDS texture format.

I´ve used PNG so far.

What would be the advantage of DDS files? Do mipmaps work at all?

Thank you very much!
My retexture projects:

THPS3 Grip Retexture and THPS3 Canada Retexture
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06-22-2020, 09:09 PM
#2
JosJuice Offline
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The advantage of DDS is the performance. With PNG, Dolphin has to decode the textures on the CPU and keep the decoded versions in RAM (which can use up quite a lot of RAM in total), whereas with DDS the GPU can decode the textures on the fly, which is essentially free performance-wise. And yes, mipmaps are supported.
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06-23-2020, 05:47 PM
#3
Chester1994 Offline
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(06-22-2020, 09:09 PM)JosJuice Wrote: The advantage of DDS is the performance. With PNG, Dolphin has to decode the textures on the CPU and keep the decoded versions in RAM (which can use up quite a lot of RAM in total), whereas with DDS the GPU can decode the textures on the fly, which is essentially free performance-wise. And yes, mipmaps are supported.

Got it. I´m converting my stuff to DDS for you all. Thank you!
My retexture projects:

THPS3 Grip Retexture and THPS3 Canada Retexture
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