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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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DC-Netplay branch features and Main branch questions.
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DC-Netplay branch features and Main branch questions.
10-12-2014, 09:25 PM
#1
jofzar
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Question 
Hello, I was having some questions about features of the netplay branch and if they will now be making it into the main branch now that it has working DC netplay. Will the traversal server and other netplay features be ported to the main branch any time soon, me and other smashers are really excited to move and have the improvements of dolphin over these last few months.

Thank you,
Jofzar

p.s. (I know these things take time)
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10-17-2014, 08:22 AM
#2
President Magikarp Offline
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I'm also interested in the fate of some of DC-Netplay's more convenient features. The traversal server and UDP changes would be very handy.
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10-17-2014, 02:15 PM
#3
JMC47 Offline
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Anyone's free to make a Pull Request; there's currently no one working on it.
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10-20-2014, 02:53 AM
#4
Stevester118
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is it even actually possible to play brawl without desyncing?
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10-20-2014, 04:36 AM
#5
JMC47 Offline
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Yes.
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10-26-2014, 03:38 AM
#6
Stevester118
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how so?
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10-26-2014, 10:02 AM
#7
JMC47 Offline
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By following the clear instructions in the multitude of netplay guides already available for Melee, Project M and Brawl. If you're wanting to play online, I still recommend the DC-netplay branch over Master for Wii games. It's just too much of a pain in the ass to sync the NAND in master, and DC-netplay branch disabled it.
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