why is d3d11 so slow compared to d3d9? is it my gpu nvidia 9600gt?
for instance smg2 on intro menu with d3d9 i have 82fps with d3d11 50fps
for instance smg2 on intro menu with d3d9 i have 82fps with d3d11 50fps
d3d9 vs d3d11
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10-09-2013, 04:13 AM
why is d3d11 so slow compared to d3d9? is it my gpu nvidia 9600gt?
for instance smg2 on intro menu with d3d9 i have 82fps with d3d11 50fps 10-09-2013, 05:53 AM
It´s slower because it doesn´t skip the graphic effects DX9 does and is way more accurate than DX9.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
10-09-2013, 06:46 AM
It's actually mostly slower because VideoCommon had so many goddamn workarounds that were needed for D3D9 that only slow D3D11/OpenGL down. Plus, buffer management is the one thing that D3D9 is better at, and buffer management is pretty important for Dolphin. There's a workaround for that (a state tracker that avoids unnecessarily updating buffers when the data hasn't changed) in the works.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq <+JMC47> no dude, you're just holding the postcard upside down ---------------------------------------- <@Lioncash> pauldachz in charge of shitposting :^) 10-10-2013, 04:37 AM
For me, OpenGL and D3D11 runs faster, with the same configuration from D3D9, no Idea why, btw, you should use which one runs better on your system.
10-10-2013, 06:39 AM
This is a moot discussion anyway, as D3D9 has been removed from the emulator.
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