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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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D3D12 crashing
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D3D12 crashing
05-25-2016, 12:38 PM
#1
retroboy87 Offline
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GameCube games crash upon loading a save file in the D3D12 renderer.
This problem occurs in version 4.0-9308 and later, it does not occur in 4.0-9292 and prior versions of Dolphin.
As far as I know, this problem only effects GameCube games and not Wii games.
This only happens in the D3D12 backend, D3D11 works just fine.

The GameCube games I tested were Super Mario Sunshine and Metroid Prime 2, which both crashed when I loaded my save files.
The Wii game I tested was Super Mario Galaxy 2, which loaded just fine.

This used to happen to me in earlier versions of Dolphin, and I would delete the dx12 shader cache files after every dx12 session as a temporary workaround.
This time however, deleting the dx12 shader cache files does not solve the problem.

My CPU is an i7 6700k, which I recently upgraded to from and AMD FX 6350. My GPU is an R9 280, and I plan on upgrading to Pascal or Polaris sometime this year.
My graphics driver is Crimson 16.5.3, AMD's most recent driver.
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05-25-2016, 12:52 PM
#2
Helios Offline
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Does it crash if you turn off dual core mode in config?
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05-25-2016, 01:01 PM
#3
retroboy87 Offline
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Yes, it still crashes after disabling dual core.
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06-12-2016, 04:48 AM
#4
tolissketos
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just fo your information, any GCN 1.0, GPUS with these drivers, got problems with dx12 applications,

i roll back to Crimson 16.2.1.
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09-12-2016, 05:21 AM
#5
Larryeedwards Offline
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(05-25-2016, 12:52 PM)Helios Wrote: Does it crash if you turn off dual core mode in config?

Nope it makes a buzzing noise when you try to cheat apparently it has an anticheat to disable cheats to run it
I'm really addicted to playing Tornado Outbreak. :3
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