• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 225 226 227 228 229 ... 368 Next »

D3D11 with AA
View New Posts | View Today's Posts

Pages (2): 1 2 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
D3D11 with AA
08-10-2011, 02:31 AM
#1
ddl25 Offline
Junior Member
**
Posts: 20
Threads: 7
Joined: Jul 2011
I just upgraded to a DX11 card, and (no surprise here) the first thing I do to check it out is play WW on dolphin rather than a PC game Rolleyes

If I enable any kind of AA (there is a long dropdownlist with many flavors), link seems to take a few hits of acid - the world looks preeetty funky. These are taken with 4 samples.
[Image: gzle0179resize.png]
Think the ocean looks better green?
[Image: gzle0180resize.png]

I didn't post this on the support board because I'm not necessarily looking for help- just thought it was interesting.. I can switch back to D3D9 just fine Big Grin
Find
Reply
08-10-2011, 05:09 AM
#2
Manaplayer Offline
Member
***
Posts: 64
Threads: 9
Joined: Apr 2009
Anti aliasing is broken since a lot revisions.Just wait until it's repaired again or download an older revision of Dolphin.
Find
Reply
08-10-2011, 05:14 AM
#3
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
**********
Developers (Some Administrators and Super Moderators)
Posts: 3,208
Threads: 50
Joined: Jun 2009
(08-10-2011, 05:09 AM)Manaplayer Wrote: Anti aliasing is broken since a lot revisions.Just wait until it's repaired again or download an older revision of Dolphin.

How did you get the idea that msaa in d3d11 is supposed to be broken since "a lot revisions?" Why didn't we have any bug report for that then, even if it is? And anyway, how do you know it's not that MSAA per definition is breaking this game in particular, i.e. we can't do anything about it? ..
My blog
Me on Twitter
My wishlist on Amazon.de
Find
Reply
08-10-2011, 05:25 AM
#4
Bad Company Offline
Enforcer
**
Posts: 28
Threads: 1
Joined: Aug 2011
So neobrain what AA is better the D3D9 or D3D11Huh
[Image: samussignature.jpg]
Find
Reply
08-10-2011, 06:21 AM
#5
LordVador Offline
Christmas Vader
*******
Posts: 8,851
Threads: 1,908
Joined: Mar 2011
Use dx9 and dx11 in last resort Big Grin
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
Find
Reply
08-10-2011, 06:58 AM
#6
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
**********
Developers (Some Administrators and Super Moderators)
Posts: 3,208
Threads: 50
Joined: Jun 2009
(08-10-2011, 05:25 AM)Bad Company Wrote: So neobrain what AA is better the D3D9 or D3D11Huh

It's not about D3D9 or D3D11 - it's about what type of antialiasing is implemented in either of them. D3D11 only has MSAA, D3D9 only has SSAA. MSAA is faster but causes problems in some games, whereas SSAA is slower but works fine in almost all games.
My blog
Me on Twitter
My wishlist on Amazon.de
Find
Reply
08-10-2011, 07:03 AM
#7
NaturalViolence Offline
It's not that I hate people, I just hate stupid people
*******
Posts: 9,013
Threads: 24
Joined: Oct 2009
Can we see your other graphics settings please?
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
Website Find
Reply
08-10-2011, 04:35 PM
#8
Anti-Ultimate Offline
Above and Beyond
*******
Posts: 1,957
Threads: 29
Joined: May 2010
?
On my GTX580 it works, but just when i check Ignore Format Changes...

Find
Reply
08-11-2011, 01:02 AM
#9
ddl25 Offline
Junior Member
**
Posts: 20
Threads: 7
Joined: Jul 2011
Whoops, it looks like "Ignore Format Changes" was unchecked by default.. Checking it makes everything look normal. Guess I should have poked around a little bit more..
Find
Reply
08-11-2011, 01:32 AM
#10
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
**********
Developers (Some Administrators and Super Moderators)
Posts: 3,208
Threads: 50
Joined: Jun 2009
(08-11-2011, 01:02 AM)ddl25 Wrote: Whoops, it looks like "Ignore Format Changes" was unchecked by default.. Checking it makes everything look normal. Guess I should have poked around a little bit more..

Could you please state what revision you where using and if the game looks fine with "Ignore Format Changes" UNchecked and AA disabled?
My blog
Me on Twitter
My wishlist on Amazon.de
Find
Reply
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode