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D3D better than Open GL for Nvidia Card?
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D3D better than Open GL for Nvidia Card?
02-28-2015, 03:27 PM (This post was last modified: 02-28-2015, 03:44 PM by kirbypuff.)
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kirbypuff Offline
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(02-28-2015, 08:32 AM)kmoney2315 Wrote: I have to turn anti aliasing completely off in dolphin to get good results in open gl mode which is surprising.

It's not surprising, because the OpenGL backend uses a different (more demanding and high-quality) form of anti-aliasing (SSAA).
If you enable 9xSSAA @ 4xIR, you're effectively running Dolphin at 12xIR (!) That's too much for any GPU.
4xSSAA @ 4xIR = 8xIR. Still too much for a card like the GTX960.

On the other hand, Direct3D uses the much cheaper (low-quality) MSAA / CSAA.

Also, Direct3D is a lot faster with EFBtoRAM, while OpenGL is faster with geometry-heavy loads.
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Messages In This Thread
D3D better than Open GL for Nvidia Card? - kmoney2315 - 02-28-2015, 06:51 AM
RE: D3D better than Open GL for Nvidia Card? - JMC47 - 02-28-2015, 07:39 AM
RE: D3D better than Open GL for Nvidia Card? - kmoney2315 - 02-28-2015, 08:32 AM
RE: D3D better than Open GL for Nvidia Card? - Link_to_the_past - 02-28-2015, 09:24 AM
RE: D3D better than Open GL for Nvidia Card? - kirbypuff - 02-28-2015, 03:27 PM

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