I've gotten Megaman Network Transmission to work flawlessly on my machine, (Nividia GeForce GTX 560, Intel i5-2500k @ 3.30GHz with 8 cores and 2 logical threads per physical core) however every time a game decides to go into a cutscene, the game beings to skip and slow to an incredibly low rate. Along side this, during the game's first fight with fireman, his firearms attack appeared invisible, and I had the same issue again when I re-battled him later.
I was wondering if my setting could be at fault (Direct3D9 with Vsync and safe texture cache) or the emulations still had a few kinks. Any advice would be a great help, thanks!
I was wondering if my setting could be at fault (Direct3D9 with Vsync and safe texture cache) or the emulations still had a few kinks. Any advice would be a great help, thanks!