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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Cutscene Audio problem
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Cutscene Audio problem
03-29-2012, 02:22 AM (This post was last modified: 03-29-2012, 02:23 AM by AnyOldName3.)
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AnyOldName3 Offline
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Especially for Super Mario Galaxy you could do with a bit more processing power (for full speed SMG you need a heavily overclocked Sandy/Ivy Bridge CPU as cores don't help, but speed and architectural differences do), but I'd expect that if you get 100% speed in game there wouldn't be much of a difference for the cutscenes. If you are getting close to full speed try using LLE audio (with LLE on thread to put it on its own core to avoid slowdowns) to fix the sound.
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Messages In This Thread
Cutscene Audio problem - montanhax2 - 03-28-2012, 10:57 AM
RE: Cutscene Audio problem - AnyOldName3 - 03-29-2012, 02:22 AM
RE: Cutscene Audio problem - montanhax2 - 03-29-2012, 03:11 AM
RE: Cutscene Audio problem - DefenderX - 03-29-2012, 03:14 AM
RE: Cutscene Audio problem - montanhax2 - 03-29-2012, 03:48 AM
RE: Cutscene Audio problem - AnyOldName3 - 03-29-2012, 05:22 AM
RE: Cutscene Audio problem - DefenderX - 03-29-2012, 05:24 AM
RE: Cutscene Audio problem - montanhax2 - 03-29-2012, 06:19 AM
RE: Cutscene Audio problem - DefenderX - 03-29-2012, 06:22 AM
RE: Cutscene Audio problem - AnyOldName3 - 03-29-2012, 07:07 AM
RE: Cutscene Audio problem - montanhax2 - 03-29-2012, 11:35 AM
RE: Cutscene Audio problem - AnyOldName3 - 03-30-2012, 03:14 AM
RE: Cutscene Audio problem - DefenderX - 03-30-2012, 03:18 AM

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