• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 598 599 600 601 602 ... 1198 Next »

Custom Textures won't run
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Custom Textures won't run
01-04-2014, 12:09 PM
#2
AnyOldName3 Offline
First Random post over 9000
*******
Posts: 3,535
Threads: 2
Joined: Feb 2012
A) EFB copies doesn't need to be set to RAM for Xenoblade AFAIK.

B) Try all the values of texture cache accuracy. Although I'm told it shouldn't, it can affect the names Dolphin assigns textures, so if it isn't set to the same value as it was for the guy who created the texture pack, Dolphin will look for textures with different names to the ones they have. If you find the value they used, then it should start working.

c) There's a chance the names have been screwed up in some other way, which would mean you'd have to rename them all. To do that, you'd need to turn on Dump textures, and then check the names matched between the old and new textures.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Custom Textures won't run - Acetylsalic - 01-04-2014, 11:56 AM
RE: Custom Textures won't run - AnyOldName3 - 01-04-2014, 12:09 PM
RE: Custom Textures won't run - Acetylsalic - 01-04-2014, 12:32 PM
RE: Custom Textures won't run - AnyOldName3 - 01-05-2014, 12:38 AM
RE: Custom Textures won't run - Qaazavaca Qaanic - 01-05-2014, 07:28 AM
RE: Custom Textures won't run - neobrain - 01-05-2014, 07:56 AM
RE: Custom Textures won't run - Qaazavaca Qaanic - 01-05-2014, 08:16 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode