Thanks mate,
I made it work by installing the TexConv, as you suggested.
Unfortunately, my issue with these lines around textures still exists, even after installing your latest version.
I can "fix" this by using png or ARGB8, but they are very huge for the 4K textures I made.
Any idea why that happening with DDS?
Thanks again!
https://www.youtube.com/watch?v=RzI1iJNxLyQ
I made it work by installing the TexConv, as you suggested.
Unfortunately, my issue with these lines around textures still exists, even after installing your latest version.
I can "fix" this by using png or ARGB8, but they are very huge for the 4K textures I made.
Any idea why that happening with DDS?
Thanks again!
https://www.youtube.com/watch?v=RzI1iJNxLyQ
specs:
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti
Windows 10
Intel i7-9900K @ 4.9Ghz
32 GB RAM
Nvidia 1080ti

![[Image: 2GQXVVc.jpg]](https://i.imgur.com/2GQXVVc.jpg)
![[Image: SFWWfa6.png]](https://i.imgur.com/SFWWfa6.png)

![[Image: g7R9BP0.png]](https://i.imgur.com/g7R9BP0.png)
). It's not so easy to just add image formats by plugging in extensions (well it might be, but read on), as I have very specific functions for both PNG and DDS textures. I'll probably have to write new ones for more image formats. It's kind of a mess, but a necessary mess as very different things go into handling each image format: different programs, command line parameters, edge cases, and so on. PNG/JPG share the same functions as the script uses ImageMagick for both, the same parameters for both, with the only difference being the extension. It may be possible to just plug TGA/TIFF into this function and it will function as intended, but this still requires work to add everything to the GUI, test that the functionality is as expected, and make sure there are no other conflicts.