• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Custom Texture Projects v
1 2 3 4 5 ... 12 Next »

Custom Texture Tool PS v50.1
View New Posts | View Today's Posts

Pages (117): « Previous 1 ... 3 4 5 6 7 ... 117 Next »
Jump to page 
Thread Rating:
  • 8 Vote(s) - 4.88 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Custom Texture Tool PS v50.1
05-29-2015, 07:31 PM (This post was last modified: 05-30-2015, 03:46 AM by Bighead.)
#41
Bighead Offline
Oversized Cranium
*******
Posts: 1,985
Threads: 15
Joined: Aug 2011
While testing this on your pack I noticed you have a corrupt texture in Dodongo's Cavern named tex1_32x32_76e84f6a4169c8bc_81d010cef580d6da_9.

This gave me the idea that I should try to catch bad textures before trying to process them and have it spit out a whole bunch of error messages. So I came up with a method that can now detect corrupt textures, and will copy them to a folder ~CorruptedTextures.

Unrelated, I also added the ability to choose which DDS mipmaps will be generated (internal/external/both). It will be up to the user or pack maintainer to decide what they want to do.

http://www.mediafire.com/download/5ae056rsnec8tw9/Custom+Texture+Tool+v3.3.zip
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
Website Find
Reply
05-29-2015, 09:36 PM
#42
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Hehe, I just wanted to ask if there could be an option for what kind of mipmaps to create ^_^
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-30-2015, 12:15 AM (This post was last modified: 05-30-2015, 12:22 AM by masterotaku.)
#43
masterotaku Offline
Picky 3D user
****
Posts: 552
Threads: 7
Joined: Aug 2013
(05-29-2015, 07:31 PM)Bighead Wrote: While testing this on your pack I noticed you have a corrupt texture in Dodongo's Cavern named tex1_32x32_76e84f6a4169c8bc_81d010cef580d6da_9.

Lol, really? In what way is it corrupted? When I converted it yesterday to DDS the log didn't display any error:

Code:
tex1_32x32_76e84f6a4169c8bc_81d010cef580d6da_9.dds [PNG] 512x512 [DDS] x [Status] Converted (DXT5)

Today, I even extracted the texture from my compressed texture pack (I mean, the file I provided for download) and converted it to DDS without problems with your new tool (version 3.3). It was also OK:

Code:
Path: C:\Users\Alejandro\Downloads\random\


tex1_32x32_76e84f6a4169c8bc_81d010cef580d6da_9 [PNG] 512x512 [DDS] 512x512 [Status] Converted (DXT5)

Edit: here's the original PNG texture: http://i.cubeupload.com/mqQ5JO.png . You have to change its name to tex1_32x32_76e84f6a4169c8bc_81d010cef580d6da_9.png .

Edit 2: after just checking errors:

Code:
tex1_32x32_76e84f6a4169c8bc_81d010cef580d6da_9 [Original] 32x32:1.00 [Custom] 512x512:1.00 [Scale] 16.00x16.00 [Status] OK 
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
Find
Reply
05-30-2015, 12:23 AM
#44
frozenwings Offline
We choose to fight!
*******
Posts: 1,199
Threads: 2
Joined: May 2013
(05-29-2015, 09:36 PM)StripTheSoul Wrote: Hehe, I just wanted to ask if there could be an option for what kind of mipmaps to create ^_^

What kind of mipmaps do you want? Do you mean internal vs. external?

I'm pretty sure I brought this up to Bighead while we were testing the hell out of this thing a few months ago, and I'm pretty sure he gave me an answer that satisfied me.... but I can't remember what it was. Now I want to know too. Smile
Xenoblade HD Texture Pack / Skies of Arcadia HD Texture Pack
Find
Reply
05-30-2015, 12:43 AM
#45
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Yeah, since I use Ishiiruka, I don't need external mipmaps, so creating them would be a lot of useless garbage. So it's good there's now an option Smile
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-30-2015, 12:45 AM
#46
frozenwings Offline
We choose to fight!
*******
Posts: 1,199
Threads: 2
Joined: May 2013
Oh, there is an option now? I didn't even know. I've been slacking lately in my Dolphin escapades. So many games, so little time.
Xenoblade HD Texture Pack / Skies of Arcadia HD Texture Pack
Find
Reply
05-30-2015, 01:02 AM
#47
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
That's what my statement (which you quoted) was referring to. Just read Bighead's post above mine ^_^
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-30-2015, 01:52 AM (This post was last modified: 05-30-2015, 01:56 AM by frozenwings.)
#48
frozenwings Offline
We choose to fight!
*******
Posts: 1,199
Threads: 2
Joined: May 2013
Omg. I somehow missed that and totally read your post as asking Bighead to add the option.

I'll just shamefully and quietly make my exit now...

Edit: I usually use emails to keep track of these threads, and somehow didn't get an email about his post and totally missed it while browsing on my phone.

Also - great work, Bighead! I'm very excited that the option exists now. How will this work in regards to Xenoblade? Are we just going to keep both for now and leave it up to users whether they want to go through with the tool to get rid of the mipmaps they might not need?
Xenoblade HD Texture Pack / Skies of Arcadia HD Texture Pack
Find
Reply
05-30-2015, 02:25 AM
#49
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Haha, yeah, I had a feeling you missed his post there ^_^
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
05-30-2015, 03:17 AM
#50
Bighead Offline
Oversized Cranium
*******
Posts: 1,985
Threads: 15
Joined: Aug 2011
@masterotaku: It seems the texture was corrupted on my end somehow when I extracted it. I re-extracted it from the same pack I downloaded yesterday and it's now fine. Not sure how it happened, but I'm glad it did because now I have an additional level of error checking. Smile Also, this error check is unique in that it will happen no matter what option is selected, since a texture has to be "good" before doing anything to it.

@StripTheSoul: I knew you wanted that option, I used my power of foresight to see into the future. The drawback is I can only do it once.

@frozenwings: Since the only one we could logically eliminate are internal mipmaps, I guess those would be the ones to get rid of. I'm now whatever on the matter, I realize I was being stubborn wanting to include both since it doesn't really matter in the end (at least I think), and it's only adding unnecessary size to the pack. I'm hoping that master can someday read internal mipmaps so I can just eliminate generating external ones altogether.
Donate - Custom Texture Tool - Xenoblade Chronicles HD - New Super Mario Bros. Wii HD - Paper Mario: TTYD HD (Contributor) - Skies of Arcadia HD
Website Find
Reply
« Next Oldest | Next Newest »
Pages (117): « Previous 1 ... 3 4 5 6 7 ... 117 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode