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Custom Texture Tool PS v50.1
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Custom Texture Tool PS v50.1
11-25-2017, 10:33 AM (This post was last modified: 11-25-2017, 07:50 PM by Bighead.)
#461
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This version adds a toggle to disable GPU acceleration for TexConv and Nvidia Texture Tools, although I haven't been able to get the nvidia tools to work with CUDA anyway so it technically does nothing there (at least for me). I'll have to look more into it when I have the time.

http://www.mediafire.com/file/qey27aiq80snpnd/Custom+Texture+Tool+PS+v27.6.zip
https://mega.nz/#!es5zXA7I!ppc34UqnftsvNaG2ZTGpvth0TvUF0Uned545mAiKVt8

It's possible Compressonator is using OpenGL for acceleration, which would make sense of why its so much faster in a VirtualBox VM.

Edit: I forgot to mention, converting textures with Compressonator natively has an issue. It incorrectly sets some flags in the header. While many programs will not care about this, Dolphin does care and won't load the textures. I work around this in my script, but if you use the Linux version directly you may have to manually fix all your textures.

[Image: DAuuqDB.png]
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11-26-2017, 12:23 AM
#462
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(11-25-2017, 10:33 AM)Bighead Wrote: Edit: I forgot to mention, converting textures with Compressonator natively has an issue. It incorrectly sets some flags in the header. While many programs will not care about this, Dolphin does care and won't load the textures. I work around this in my script, but if you use the Linux version directly you may have to manually fix all your textures.

[Image: DAuuqDB.png]

Ah okay that makes sense why my texture wasn't loading after I converted it.

I'm working on making a shell script to just convert my textures to DDS BC7, really basic. But thanks I'll remember to include that into the script.
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11-26-2017, 12:42 AM
#463
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Bighead, just tried the new Nvidia Texture Tool, and since I have an AMD card, I suspect that my CPU was doing all the rendering. Now here's the scary part, I have an i7 3930k running at 4Ghz. My mouse started to lag, and I opened core-temp to see my power usage (via CPU alone) up to 600 watts!!!!!!!!!!!!! I quickly closed the application. I hope I haven't degraded my CPU.
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11-26-2017, 12:48 AM
#464
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I just tried it again to quickly screenshot it, and behold the watts!!!!!!!!!


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11-26-2017, 01:59 AM
#465
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Okay, I compared it with hardware monitor along with coretemp, and thank goodness! It seems to be a bug in coretemp!


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11-26-2017, 05:40 AM (This post was last modified: 11-26-2017, 05:51 PM by Bighead.)
#466
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Haha that would have made me nervous too Tongue. Temps look fine though despite the false alarm.

I would probably put Nvidia Texture Tools at the bottom of my list of suggestions when creating BC7 for the fact it is slow without CUDA and I haven't got that to work yet. I still have to look into why. It's fast creating the DX9 formats and the quality is good for what you would expect, plus it handles BC7 so its one more fallback path. Compressonator is the clear winner, highest quality and just works in every situation (edit: acceleration just works I mean). If it didn't fail to sometimes create images, the other programs probably wouldn't even be needed. TexConv maybe because it can convert BC7 back to PNG which is useful, especially for these BC7 comparisons.

[Image: St8wUrI.png]

[Image: 58Aivwv.png]

I've tested a few other textures and for almost all cases, Compressonator is fast and creates the least amount of artifacts. Nvidia is close in quality, but there's that whole speed issue. TexConv does have the one advantage of less artifacts in the semi-transparent areas surrounding the texture. But of course this is just nitpicking considering at normal size they all look about the same.

[Image: cdbnuJY.png]
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11-26-2017, 08:57 AM
#467
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@Bighead

Did you add the -noprogress (I think that's right...) flag for the latest Compressonator version?

It was working fine for almost all my textures, sometime TexConv stepped in to work, but not much.

The Compressonator was complaining on all my textures about a color profile error, not sure what that was.

I got every pack converted to DDS BC7 today! (:
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11-26-2017, 04:54 PM
#468
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Bighead, can you test the texture dumping feature via Dolphin 5.0-5938. I am currently starting a RAW re-dump of Rebel Strike, and all I get is garbled corrupted textures. Not sure if it's to do with the recent XFB changes.
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11-26-2017, 05:03 PM
#469
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(11-26-2017, 08:57 AM)Techie Android Wrote: Did you add the -noprogress (I think that's right...) flag for the latest Compressonator version?

No I did not as I suppress all output from the tools in releases so nobody ever sees it anyway, although it probably would help to raise the relevance of the debug messages (which I don't really use either lol) and prevent the useless spam. So.. I should probably toss it in there for the sake of it.

(11-26-2017, 08:57 AM)Techie Android Wrote: The Compressonator was complaining on all my textures about a color profile error, not sure what that was.

The error you seen was probably something about a known incorrect sRGB profile that libpng reports, which basically every image program uses and can't be suppressed (well it can, but it would require suppressing all output). This can happen to PNG textures when they are ran through OptiPNG, but from my experiences it's nothing to worry about. The programs I know that can report this are ImageMagick, Compressonator, xBRZ ScalerTest, and Waifu2x.

(11-26-2017, 08:57 AM)Techie Android Wrote: I got every pack converted to DDS BC7 today! (:

Great! Glad you finally managed to get everything worked out.
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11-26-2017, 05:46 PM
#470
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(11-26-2017, 04:54 PM)General_Han_Solo Wrote: Bighead, can you test the texture dumping feature via Dolphin 5.0-5938. I am currently starting a RAW re-dump of Rebel Strike, and all I get is garbled corrupted textures. Not sure if it's to do with the recent XFB changes.

Sure I can check it out sometime soonish, I'm a bit busy at the moment but I'll see if it also happens for me.
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