I should know better than to make changes like that and not test them. It's trying to do something that wasn't introduced until PS v3 (win8+). It shouldn't have happened as the version check should have said no, but....
http://www.mediafire.com/file/q27cu9888fptrgy/Custom+Texture+Tool+PS+v24.1.zip
http://www.mediafire.com/file/q27cu9888fptrgy/Custom+Texture+Tool+PS+v24.1.zip

![[Image: F8G2Q9k.jpg]](http://i.imgur.com/F8G2Q9k.jpg)

), but it's also not as big of a quality penalty downloading a DDS pack if the uploader decides not to upload a PNG pack. I don't think it will completely replace DXT1/DXT5 either depending on the circumstances of the pack uploader (such as slow internet). Using BC7 also somewhat loses the advantage of highly compressed packs, although the ratio is still much lower than PNG. For example, the Xenoblade pack compressed - PNG: 2.19 GB - DXT#:404 MB - BC7: 986 MB. So it's over double the size of DXT#, but still less than half the size of PNG. This could probably be because the DXT1 textures which make up a large part of the pack are half the size of DXT5 (8 bytes per 4x4 pixel blocks vs. 16 bytes). The uncompressed size is nearly identical between BC7 and DXT5 with equal resolutions however, with a difference of only 20 bytes. And though I haven't tested it, they probably compress about the same. If the Xenoblade DDS pack was all DXT5 textures, it would probably approach a gigabyte in size.