Bighead, I have a question: is there any way to decide the filtering used for texture scaling in your tool? I want to use 16x scaling with nearest neighbor in a lot of textures, and it's a pain doing it manually. 40 images took me several minutes.
Example of what I'm doing:
Example of what I'm doing:
Spoiler: (Show Spoiler)
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64

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