By now I am convinced the issue is with linux Dolphin and prefetching enabled. I have a few possible theories on what can trigger it:
- Texture Pack RAM consumption > 5-6 GB (not sure on exact value)
- Single texture RAM consumption > ???
- Texture dimension > some value (2048, 4096, 8192?)
- Possibly only specific to Vulkan backend?
Unfortunately I have never really used linux, and know almost nothing about it so I can't test my theories. I spoke a bit with Admentus who works on the Zelda64 UHD pack (and other packs), as that pack is also very large in size and takes a lot of RAM to prefetch. Sure enough, he mentioned users have brought this issue to him as well, and a quick search on the discord server reveals this:
On to the Wind Waker pack. It's probably for the better I ended up working on this "half-size" version as there's a few things that need some manual intervention. Hypatia does not use a single scale factor for all textures. My tool currently isn't equipped to deal with a Dolphin pack where you want to just halve the resolution of each texture (Rescale with 0.5 as Rescale Factor), as if "tex1" is found, it treats the texture different and uses the original resolutions. I had to make a few modifications to create this pack, so I'll have to think about adding some option to enable this next CTT-PS version.
Some foliage textures with transparency look awful with mipmaps. But you can't just generate the pack with mipmaps disabled, as this game also contains several arbitrary mipmaps, or different mipmaps that show at different camera distances.
Hypatia gave me the go-ahead, in fact there will now most likely be a small update soon to all packs which fixes the edges of some textures I missed last time. I also want to update the widescreen patcher I included, the UI is blurry at higher DPI, and I found an alternate widescreen patch (but I'm not sure who created it, so I don't know who to credit..). But I may not use it anyway, only if it fixes the misplaced fire/ice arrow icon. Edit: This ended up being the same patch anyway.
Edit: I managed to get them all uploaded, half-size pack and others can be found on the main post (use the mirror links for now until Hypatia gets a chance to update her site):
https://forums.dolphin-emu.org/Thread-hy...#pid483553
- Texture Pack RAM consumption > 5-6 GB (not sure on exact value)
- Single texture RAM consumption > ???
- Texture dimension > some value (2048, 4096, 8192?)
- Possibly only specific to Vulkan backend?
Unfortunately I have never really used linux, and know almost nothing about it so I can't test my theories. I spoke a bit with Admentus who works on the Zelda64 UHD pack (and other packs), as that pack is also very large in size and takes a lot of RAM to prefetch. Sure enough, he mentioned users have brought this issue to him as well, and a quick search on the discord server reveals this:
Spoiler:
Spoiler:
Spoiler:
Edit: I managed to get them all uploaded, half-size pack and others can be found on the main post (use the mirror links for now until Hypatia gets a chance to update her site):
https://forums.dolphin-emu.org/Thread-hy...#pid483553