(05-30-2015, 03:17 AM)Bighead Wrote: @masterotaku: It seems the texture was corrupted on my end somehow when I extracted it. I re-extracted it from the same pack I downloaded yesterday and it's now fine. Not sure how it happened, but I'm glad it did because now I have an additional level of error checking. Also, this error check is unique in that it will happen no matter what option is selected, since a texture has to be "good" before doing anything to it.
Great, I'm glad this served a greater purpose .
I have two dumb question about mipmaps (I'm not an expert), since I didn't find the information I wanted. I know what they are and their purpose, but:
1- Isn't the Anisotropic Filtering supposed to create mipmaps from textures in real time (downscaled mipmaps and "oblique" mipmaps)? I mean, it's superior because it does more things than just mipmapping, right?
2- Do DDS textures + mipmaps + AF have any advantage over PNG textures + AF, other than loading and decoding times, and memory consumption?
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64