Edit: NEVERMIND figured it out :derp:
Custom Texture Tool PS v52.5
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I used the "Convert Textures to Another Format" option for the first time and I'm enjoying how I can finally mass convert dds files to png. My one gripe is that I don't know how to ignore the mipmaps. Is it an existing option or has it not been implemented yet?
11-11-2018, 10:30 AM
I do believe this should do the trick:
Anyone care to help out a complete noob? I would like to be able to use these programs and start my own project. Like to start off, do I take HD screenshots of the game running on Ishiiruka dolphin and then take them to some sort of editor ?
Edit: What are the best settings to dump textures and how do I get started?? (09-20-2015, 08:16 AM)Bighead Wrote: New version of the Powershell version of the script has been released. This has a new feature that can help identify where textures are in-game. Woah I was looking for something like this!!! how awesome is this!!. Can you provide me with a working link again, that link in your post is expired. 12-05-2018, 09:50 PM
The most recent version still has this feature. You can grab it from the first post:
https://forums.dolphin-emu.org/Thread-cu...l-ps-v36-3
This test version can generate Dolphin Resource Packs:
http://www.mediafire.com/file/xnr98cn8jq....0.b02.zip Edit1: Figured I should explain it a bit more in-depth. At the moment, there are no built-in tooltips. Edit2: Updated. Now contains tooltips. Logo has formatting options. Only required fields need to be filled. Like all operations in this tool, this option uses the Texture Path for the location of textures, and outputs the resource pack to the Output Path to a folder named ResourcePacks. The window for the Resource Pack generator does not lock out the rest of the GUI while it is active. Other options could still technically be ran while it is up, and it should not interfere with other options. Operation: So far there is only the ability to create resource packs. I was also going to include the ability to just generate the .json file for those who want to pack it manually. 7-Zip Path: This can be selected, but if the program has a proper installation, it should be pulled from the registry. At the moment, this path will not save on exit. Name: The name of the texture pack. ID: This was included in the resource pack specification. In this tool, it is automatically filled out based on the "Name" but can be modified. It is also forced to lowercase, and spaces are replaced with dashes. Version: The version of the pack. Authors: The authors of the pack. These should be separated by commas. Spaces are allowed in names, for example: Bighead, That One Guy, That Other Guy. Website: If there is a specific website to find the pack. Description: A small description of the pack can be entered here. GameID: This field is important, and must match the GameID. This is what will be used for the texture folder name. This is forced to uppercase. Logo: A logo for the pack. For now, it is stretched to 256x256 pixels. I may add a few other formatting options for convenience. Filename: This will be the output name of the zip file for the resource pack. And of course, do note that this feature is still experimental as I doubt I have ironed out all potential issues. Right now it has to move all the textures to a temporary folder to be able to properly copy it into the zip file, then move them all back. If something happens to interrupt that process, I could see this being a slight issue. But I also could not seem to find a way to add files to a specific folder within a zip file using the command line. What I mean by this is, I have to replicate the structure (textures\GameID\texturefiles) before adding them to the archive. It would be wasteful to make copies, so I may just end up keeping it the way it is since it does work and should not be an issue as long as it completes the job. Also note that when generating the resource pack, depending on the size of the pack, the texture tool may appear to "freeze" as the zip is being generated. So don't worry, there is stuff happening! I will eventually try to implement some kind of progress indication and thread the 7-zip process so the tool doesn't lock up. 7-Zip is now threaded so the dialog does not freeze up. Most options are disabled during generation. Last but not least, at the moment all fields have to be entered to proceed. Some information is optional according to the resource pack spec, so I'll eventually make it so these fields do not need to be filled out before zipping the pack. Only the required fields need to be filled out.
Someone help me please. how do you re texture a game using photoshop. what tools should I look into and how do you do it by hand. And also, how else do you re texture a game without making it look like that texture belongs somewhere else. it'll look out of place.
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