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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Custom Texture Loading
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Custom Texture Loading
03-26-2015, 02:10 AM (This post was last modified: 03-26-2015, 02:10 AM by masterotaku.)
#6
masterotaku Offline
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Phew, it looks like my 8GB are enough for the InsaneSlug texture pack for Zelda TP:

Spoiler: (Show Spoiler)
[Image: Yqpb8L.png]

After that, I had between 7100 and 7300 MB of used RAM. I had to close Steam and all Chrome tabs, and just to be sure I moved some optional files that would use some extra RAM, because the first time my RAM was full and it crashed (and I received a beautiful Windows warning).

That's the biggest PNG texture pack I've ever seen, so I think 16GB aren't needed.

I think having the option to store all of them at once or when the game request them is enough. If it fills my RAM, it's my problem  Tongue .
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
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Messages In This Thread
Custom Texture Loading - llafnwod - 03-25-2015, 10:00 AM
RE: Custom Texture Loading - degasus - 03-25-2015, 04:25 PM
RE: Custom Texture Loading - StripTheSoul - 03-25-2015, 04:57 PM
RE: Custom Texture Loading - AnyOldName3 - 03-26-2015, 01:04 AM
RE: Custom Texture Loading - llafnwod - 03-26-2015, 01:42 AM
RE: Custom Texture Loading - masterotaku - 03-26-2015, 02:10 AM
RE: Custom Texture Loading - StripTheSoul - 03-26-2015, 03:26 AM

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