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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Custom Texture Loading
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Custom Texture Loading
03-26-2015, 01:42 AM (This post was last modified: 03-26-2015, 01:42 AM by llafnwod.)
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llafnwod Offline
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(03-25-2015, 04:25 PM)degasus Wrote: This one already prefetch all textures: https://github.com/dolphin-emu/dolphin/pull/2162 https://dl.dolphin-emu.org/prs/pr-2162-dolphin-latest-x64.7z
But it will crash if you don't have enough RAM.

Cool. Is the plan eventually merge both the keep-loaded and prefetch solutions into main then, or just the latter?

(03-25-2015, 04:57 PM)StripTheSoul Wrote: DDS are not loaded differently than PNGs; they're just compressed and thus easier to load. The quality is a bit lower but it's hard to see a difference.

Thanks, this is exactly the sort of thing I wanted to know.

(03-25-2015, 04:57 PM)StripTheSoul Wrote: Yeah, the solution of everything being cached at game start is also my favourite but there's still issues with the implementation because not everyone has 8-16GB RAM (and some packs would need this much).

Would it be difficult to run a check for available RAM against the size of the textures to be loaded and throw an error if there's not enough?
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Messages In This Thread
Custom Texture Loading - llafnwod - 03-25-2015, 10:00 AM
RE: Custom Texture Loading - degasus - 03-25-2015, 04:25 PM
RE: Custom Texture Loading - StripTheSoul - 03-25-2015, 04:57 PM
RE: Custom Texture Loading - AnyOldName3 - 03-26-2015, 01:04 AM
RE: Custom Texture Loading - llafnwod - 03-26-2015, 01:42 AM
RE: Custom Texture Loading - masterotaku - 03-26-2015, 02:10 AM
RE: Custom Texture Loading - StripTheSoul - 03-26-2015, 03:26 AM

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