(03-25-2015, 04:25 PM)degasus Wrote: This one already prefetch all textures: https://github.com/dolphin-emu/dolphin/pull/2162 https://dl.dolphin-emu.org/prs/pr-2162-dolphin-latest-x64.7z
But it will crash if you don't have enough RAM.
Cool. Is the plan eventually merge both the keep-loaded and prefetch solutions into main then, or just the latter?
(03-25-2015, 04:57 PM)StripTheSoul Wrote: DDS are not loaded differently than PNGs; they're just compressed and thus easier to load. The quality is a bit lower but it's hard to see a difference.
Thanks, this is exactly the sort of thing I wanted to know.
(03-25-2015, 04:57 PM)StripTheSoul Wrote: Yeah, the solution of everything being cached at game start is also my favourite but there's still issues with the implementation because not everyone has 8-16GB RAM (and some packs would need this much).
Would it be difficult to run a check for available RAM against the size of the textures to be loaded and throw an error if there's not enough?
