Recently i've gotten interested in creating custom shaders using Reshade Master effects.
Since people from multiple forums have expressed interest in my work, I figured I would share some screenies and download Links of some of my work.
http://puu.sh/hKmE4/006efdf9da.png
^This shader was made utilizing Tino's SSAO shader along with Tomoya's HD texture pack. I mainly used colored bloom, to make the colors pop and I feel it made it look a lot Like skyward sword in that regard.
http://puu.sh/i4Kyz/989a57f638.png
^This one was made with less bloom, but more tonemapping, which gave the Lighting a boost. Combined with Tino's SSAO shader, it gives windwaker a look similar to the HD remake on wiiu,
Now, for what im currently working on is making a Dark, Gritty, and realistic TP shader. In my experience with dealing with postprocessing shaders, it feels so much more difficult to make a shader for a realistic texture pack, but I think im getting very close. In this screenshot, Im using Bloom, skyrim tone mapping, and Sharpening effects. (Of coarse Tino's SSAO shader as well).
I would be lying if I said that there aren't trouble spots though.
Omega Bloom 2.0!
lol anyway, it's a work in progress. ^.^
Here are some download links to share for my past works.
Skyward Princess HD
http://www.mediafire.com/download/m62o9n...incess.rar
Windwaker HD
http://www.mediafire.com/download/61ggvn...ker_HD.zip
My shader settings are very reliant on settings so if you think something isn't set right, just hit me up here with a screenie and I'll try to help get it looking good.
Credit Links
http://reshade.me/
https://forums.dolphin-emu.org/Thread-un...om-version
https://forums.dolphin-emu.org/Thread-to...hd-project
Big thanks to Tino and his effort to bring modern effects to ancient games! Gotta give props when props is due!
He's been the paint to my canvas, so to speak.
Also don't forget anyone can make a custom shader. All you have to do is change some numbers around to give a game a new Aesthetic.
Since people from multiple forums have expressed interest in my work, I figured I would share some screenies and download Links of some of my work.
http://puu.sh/hKmE4/006efdf9da.png
^This shader was made utilizing Tino's SSAO shader along with Tomoya's HD texture pack. I mainly used colored bloom, to make the colors pop and I feel it made it look a lot Like skyward sword in that regard.
http://puu.sh/i4Kyz/989a57f638.png
^This one was made with less bloom, but more tonemapping, which gave the Lighting a boost. Combined with Tino's SSAO shader, it gives windwaker a look similar to the HD remake on wiiu,
Now, for what im currently working on is making a Dark, Gritty, and realistic TP shader. In my experience with dealing with postprocessing shaders, it feels so much more difficult to make a shader for a realistic texture pack, but I think im getting very close. In this screenshot, Im using Bloom, skyrim tone mapping, and Sharpening effects. (Of coarse Tino's SSAO shader as well).
I would be lying if I said that there aren't trouble spots though.
Omega Bloom 2.0!
lol anyway, it's a work in progress. ^.^
Here are some download links to share for my past works.
Skyward Princess HD
http://www.mediafire.com/download/m62o9n...incess.rar
Windwaker HD
http://www.mediafire.com/download/61ggvn...ker_HD.zip
My shader settings are very reliant on settings so if you think something isn't set right, just hit me up here with a screenie and I'll try to help get it looking good.
Credit Links
http://reshade.me/
https://forums.dolphin-emu.org/Thread-un...om-version
https://forums.dolphin-emu.org/Thread-to...hd-project
Big thanks to Tino and his effort to bring modern effects to ancient games! Gotta give props when props is due!
He's been the paint to my canvas, so to speak.
Also don't forget anyone can make a custom shader. All you have to do is change some numbers around to give a game a new Aesthetic.