Any hope to implement Custom Material Maps in regular Dolphin to prevent having to use buggy Ishiiruka? It's not like I'm asking for Phong Lighting and Auto Bumps, just Custom Material Maps is all. The feature uses Per-Pixel Lighting which regular Dolphin already has. I hate having to switch between regular Dolphin and Ishiiruka when ever I want to use Custom Material maps for just 1 game. Also, both emulators use the same Documents folder which is a big problem. I made a thread about the issue i'm currently experiencing with switching between Ishiiruka and Dolphin at this thread here >> https://forums.dolphin-emu.org/Thread-un...#pid498549
Two of the bugs I found over using regular Dolphin is exiting full screen from a game will randomly cause the GPU backend to have a black screen while music still playing thus causing me to restart Ishiiruka Dolphin. 2nd issue is God Rays don't show up in caves if using resolution higher than native or using Anisotropic filtering. Regular Dolphin didn't have any of the two issues listed above for Pikmin 2. Also, Ishiiruka doesn't even have the Cubeb audio backend which is required for proper 5.1 Audio according to the Dolphin wiki https://wiki.dolphin-emu.org/index.php?t...II_decoder.
Below are threads with comments I made concerning Ishiiruka, it's bugs/problems, why it sharing the same exact configs as regular Dolphin is bad, and why it would really be beneficial to include Custom Material Maps in regular Dolphin so buggy Ishiiruka wouldn't be needed when using Custom Material Maps.
https://forums.dolphin-emu.org/Thread-ho...s-per-game
https://forums.dolphin-emu.org/Thread-pi...-02?page=4