Quote:SSAA only adds blur.
No it doesn't. Give 4xSSAA a try sometime. Or try using SSAA in a revision before 6549, the revision that broke it.
Quote:Applying 9xSSAA to a 1xIR image won't make it any better than 2xIR (or even 1.5xIR) with no SSAA.
Yes it will, it removes aliasing. Thus the name, anti-aliasing.
Quote:Increasing the internal resolution adds more sharpness and detail to all 3D objects. It greatly improves the texture quality as well (acts like an anisotropic filter).
4xSSAA is functionally the same as doubling the IR scale.
Quote:6xIR (or 2x fractional) would be ideal even for 1080p screens (not just 4k QuadHD displays). Just try the custom resolution feature in PCSX2, set the X and Y res to 2x your screen resolution and enjoy the solid, artifact-free graphics.
3x IR + 9xSSAA is ideal, but far to taxing for all but the fastest video cards.
Quote:There are many games that still need more than 4x IR on a 1080p display (DKCR, for example). With 4xIR, the image quality is still far from 'perfect' (noticeable even on a small 21" monitor !).
The only problem with 4x IR is there will still be aliasing without any form of AA, which can be fixed by using SSAA.
Quote:4x IR + 2x MSAA (D3D11) looks much better, but MSAA adds glitches (white dots around polygon edges).
Which is why you should use SSAA.
"They" need to fix the SSAA shaders, it's as simple as that. However even in there broken states SSAA is still useful.
Edit by [SS]: Fixed that for you.
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"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
