Correct. I could be wrong but that last time I checked 2 x 2 = 4 and 3 x 3 = 9.
It should be very easy. Changing the internal resolution is as simple as changing the value of two variables, I've done it a number of time.
http://code.google.com/p/dolphin-emu/source/browse/Source/Core/VideoCommon/Src/RenderBase.cpp
Quote:I'm a major amateur at coding, but something I would like to try my hand at once is custom internal resolution multipliers. There would be some standard options (e.g. 0.5x, 1x, 2x, 3x) and then a "Custom..." option that would prompt for a number. You'd put a number in (e.g. 0.25x or 6x) and it would use that. Right now, for example, 6x just isn't possible. You can get 4x through the standard options or with 1x + 4xSSAA, but if you go a step higher you're jumping to 2x + 4xSSAA for 8x. It's not that it's a bad implementation by any means, although I think it could be improved, and it definitely sounds like a fun project to try out for picking up some coding experience.
Of course, I'm sure there's some flaw in this idea somewhere that needs poking. Poke away, I say!
It should be very easy. Changing the internal resolution is as simple as changing the value of two variables, I've done it a number of time.
http://code.google.com/p/dolphin-emu/source/browse/Source/Core/VideoCommon/Src/RenderBase.cpp
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
