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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Custom Internal Resolution
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Custom Internal Resolution
05-28-2011, 06:53 PM (This post was last modified: 05-28-2011, 08:38 PM by Arszi.)
#1
Arszi Offline
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I'd like to ask, is it possible, to make a custom internal resolution option in the graphics plugins? I'd like to use internal resolutions, like 2560*1450, but the biggest internal res is X3 (1920*1584) atm. Also this kind of "internal res AA" in my case was mutch better, and faster, than MSAA.
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05-28-2011, 07:24 PM
#2
Squall Leonhart Offline
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not really.
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05-28-2011, 07:25 PM (This post was last modified: 05-28-2011, 07:26 PM by dannzen.)
#3
dannzen Offline
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there is a 4x scale patch
just ask someone in the svn thread to build one with the patch
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http://forums.dolphin-emu.org/showthread.php?tid=16263
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05-28-2011, 07:30 PM (This post was last modified: 05-28-2011, 08:29 PM by Arszi.)
#4
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(05-28-2011, 07:25 PM)dannzen Wrote: there is a 4x scale patch
just ask someone in the svn thread to build one with the patch
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http://forums.dolphin-emu.org/showthread.php?tid=16263
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(05-28-2011, 07:24 PM)Squall Leonhart Wrote: not really.
Then include this X4 option into the later builds at least?
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05-28-2011, 08:31 PM
#5
Squall Leonhart Offline
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i was not reallying the AA comment.
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05-28-2011, 08:36 PM (This post was last modified: 05-28-2011, 08:38 PM by Arszi.)
#6
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(05-28-2011, 08:31 PM)Squall Leonhart Wrote: i was not reallying the AA comment.

I mean in MY case the internal res made a better quality image with higher FPS, than the AA. Sorry, my first post was easly misunderstandable.Sad
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05-28-2011, 08:48 PM
#7
neobrain Offline
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Internal resolution only improves visual quality if display resolution > internal resolution. For any internal resolution above the display resolution, some sort of AA (SSAA or MSAA) needs to be active to further improve visual quality.
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05-28-2011, 09:36 PM (This post was last modified: 05-28-2011, 09:36 PM by Arszi.)
#8
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Scaled EFB Copy is active. With high internal res it gave better image quality in Naruto: Clash of Ninja Revolution games. (And I think in Dragon Ball: Budokay Tenkaichi 3 too)
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