Hmm, this is definitely interesting. Dumping is especially nice. Personally I don't expect many custom models to be made for it. As a 3D modeler, I know just how time consuming it is, so I know it won't exactly be done very often. Still, it does open the door for some interesting possibilities. Like, I could import a model and run it through subdivision (tesselation) and get PS3 polygon levels in two seconds. Of course there are always problems with that technique and it usually requires some manual fixing, but it could give really cool results.
OBJ is a good format for this kind of thing. I use it to go between 3DS Max and Blender all the time. It's a good basic format and it's well established and understood, so it's a great go between. Be wary though, importing and exporting, at least with 3D programs, is a total crapshoot. Even with standards established, there are differences in how 3D programs export OBJ files. I would suggest just going as standard compliant as you can, and/or using Blender as the reference point, as it has the best OBJ handling I've tried.
OBJ is a good format for this kind of thing. I use it to go between 3DS Max and Blender all the time. It's a good basic format and it's well established and understood, so it's a great go between. Be wary though, importing and exporting, at least with 3D programs, is a total crapshoot. Even with standards established, there are differences in how 3D programs export OBJ files. I would suggest just going as standard compliant as you can, and/or using Blender as the reference point, as it has the best OBJ handling I've tried.
![[Image: RPvlSEt.png]](https://i.imgur.com/RPvlSEt.png)
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