So you'd be able to dump models as well as import them, huh? Personally, I'd just like to get the models themselves. Not much of a modeler, but I have a number of reasons why they'd be useful (3D printing *drools*). I could hack the source code, but I'm very limited in the 3D graphics department. I have done OBJ importing in OpenGL, but that's nothing special. I'm also kinda busy with other programming tasks atm.
OBJ files are pretty simple, easy to read and parse. Since they're not binary formats, they will take up a lot of space on more complex models. That said, I dunno the average vertex or triangle count for GC or Wii games, so it might not be an issue.
neobrain Wrote:If we can agree on some common format to use for this, that'd be a first step for someone willing to do the work
OBJ files are pretty simple, easy to read and parse. Since they're not binary formats, they will take up a lot of space on more complex models. That said, I dunno the average vertex or triangle count for GC or Wii games, so it might not be an issue.
