In addition, it's just awfully slow on LLE, i just got like 10-20% speed;
On HLE(with help of LLE savestates) it runs in fullspeed (OpenGL and D3D) till the wiimote disconnects comes into play.. and your screwed. So I just hope the HLE dead loop issue gets solved cuz the game would run in fullspeed and using savestates you just get instant wiimote desyncs rendering them useless.
On HLE(with help of LLE savestates) it runs in fullspeed (OpenGL and D3D) till the wiimote disconnects comes into play.. and your screwed. So I just hope the HLE dead loop issue gets solved cuz the game would run in fullspeed and using savestates you just get instant wiimote desyncs rendering them useless.
C2D 2.4Ghz; 4GB; Geforce 9700M; Win7/X64.
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