So, I'm trying to play Twilight Princess with version 4.0.2, but almost as soon as I start the game, it "Stops responding". I've looked everywhere, I've updated and re-installed visual C++, I have the latest DirectX, I've even tried switching to my integrated gfx card, but I still get the same problem. I've heard a lot of people solve this problem just by switching their cards, but nothing wants to work for me.
Crashing On Startup
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09-10-2014, 05:01 AM
Does that also happen using latest dev build?
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
09-10-2014, 05:03 AM
09-10-2014, 05:08 AM
First off, you should know that ZTP is pretty demanding (mainly in Hyrule Field), so nothing but high-end CPUs can cut it (unless you use Zelda ZTP hack/patch). Second, make sure your dump is not corrupt.
Post screenshots of how do you have Dolphin set up. Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
09-10-2014, 05:13 AM
(This post was last modified: 09-10-2014, 05:14 AM by Link_to_the_past.)
(09-10-2014, 04:54 AM)SUShawk Wrote: So, I'm trying to play Twilight Princess with version 4.0.2, but almost as soon as I start the game, it "Stops responding". I've looked everywhere, I've updated and re-installed visual C++, I have the latest DirectX, I've even tried switching to my integrated gfx card, but I still get the same problem. I've heard a lot of people solve this problem just by switching their cards, but nothing wants to work for me. Do you use a Ntsc copy and have the speedhack enabled? There are a couple of revisions for this game for Ntsc and only one works with the speedhack, the other one crashes on boot. 09-10-2014, 05:20 AM
(09-10-2014, 05:08 AM)DJBarry004 Wrote: First off, you should know that ZTP is pretty demanding (mainly in Hyrule Field), so nothing but high-end CPUs can cut it (unless you use Zelda ZTP hack/patch). Second, make sure your dump is not corrupt. (09-10-2014, 05:13 AM)Link_to_the_past Wrote:(09-10-2014, 04:54 AM)SUShawk Wrote: So, I'm trying to play Twilight Princess with version 4.0.2, but almost as soon as I start the game, it "Stops responding". I've looked everywhere, I've updated and re-installed visual C++, I have the latest DirectX, I've even tried switching to my integrated gfx card, but I still get the same problem. I've heard a lot of people solve this problem just by switching their cards, but nothing wants to work for me. I'm using an ISO from the original disk that I ripped, I'm not using hax or anything. 09-10-2014, 05:24 AM
Set framelimit to auto, enable dual core, disable external frame buffer and openmp texture decoder.
09-10-2014, 05:25 AM
09-10-2014, 05:33 AM
09-10-2014, 07:22 AM
Set EFB to Texture and see if that works (I dont remember what exactly is the proper setting for this game)
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