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Crashes on 5.0-15993
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Crashes on 5.0-15993
02-14-2022, 10:35 PM
#11
LeviathaninWaves Offline
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Joined: Feb 2022
I put in a few hours of play time on the debug build and got zero crashes. I'll continue testing to be sure but it looks promising.
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02-16-2022, 08:58 AM
#12
Lucbl1 Offline
Junior Member
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Posts: 12
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Joined: Feb 2022
I've tested the debug build. It crashes (Specialized/Dual Core), and it gives the following message:

Warning
GFX FIFO: Unknown Opcode (Oxc3 @ Ox6e09e21fd3,
preprocess=false).
This means one of the following:
The emulated GPU got desynced, disabling dual core can
help
Command stream corrupted by some spurious memory
bug
*This really is an unknown opcode (unlikely)
*Some other sort of bug
Further errors will be sent to the Video Backend log and
Dolphin will now likely crash or hang. Enjoy.

___________

illegal command c3
CPBase: 0x0054d920
CPEnd: Ox005ad900
CPHiWatermark: Ox0005c000
CPLoWatermark: 0x00050000
CPReadWriteDistance: 0x00000060
CPWritePointer: 0x0054d980
CPReadPointer: 0x0054d920
CPBreakpoint: 0x005705a0
bFF- GPReadEnable: false
bFF. BPEnable: true
bFF_I BPInt: true
bFF- Breakpoint: false
bFF GPLinkEnable: false
bFF- HiWatermarklnt: false
bFF_LoWatermarkInt: false

I'll keep using 5.0-15445. It sometimes slows down on Metroid Prime 2 but it never crashed.
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02-16-2022, 09:02 AM
#13
JosJuice Offline
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Posts: 8,944
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Joined: Oct 2014
Yes, the debug build I posted does nothing about crashes that only happen when using dual core. The only reliable way to avoid those is to turn off dual core.
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02-16-2022, 03:00 PM
#14
JMC47 Offline
Content Producer
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Content Creators (Moderators)
Posts: 6,543
Threads: 29
Joined: Feb 2013
That dualcore issue will happen in the old build too, it's just random.
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