I'm playing Twilight Princess (GameCube version) and it happens many times that it crashes and exits the game. What is the most stable setting for this game on Android?
Thread Rating:
Crashes in The Legend of Zelda: Twilight Princess
|
01-20-2022, 05:17 AM
If you have "Synchronize GPU Thread" set to "Never", please change it back. Other than that, I'm not aware of anything that would make this game crash...
01-20-2022, 05:48 AM
(01-20-2022, 05:17 AM)JosJuice Wrote: If you have "Synchronize GPU Thread" set to "Never", please change it back. Other than that, I'm not aware of anything that would make this game crash... Thank you. I already had that option set to On Idle Skipping. I have all optional settings disabled or left in their default configuration, except Defer EFB Copies to RAM and Disable Copy Filter. I don't know if having them enabled negatively affects game performance. Enable Progressive Scan is enabled but I don't know if it was enabled by default. The game moves well and is perfectly playable (25-30 fps) but those crashes are very annoying. 01-20-2022, 06:48 AM
(01-20-2022, 05:48 AM)Thomas Wrote: I have all optional settings disabled or left in their default configuration, except Defer EFB Copies to RAM and Disable Copy Filter. I don't know if having them enabled negatively affects game performance. Enable Progressive Scan is enabled but I don't know if it was enabled by default. The game moves well and is perfectly playable (25-30 fps) but those crashes are very annoying. Those settings should be fine. The only one of them that can have an impact on performance is Defer EFB Copies to RAM, but disabling it lowers the performance, and it has no effect anyway unless you've disabled Store EFB Copies to Texture Only. (01-20-2022, 06:48 AM)JosJuice Wrote: Those settings should be fine. The only one of them that can have an impact on performance is Defer EFB Copies to RAM, but disabling it lowers the performance, and it has no effect anyway unless you've disabled Store EFB Copies to Texture Only. I disabled the Hybrid Shaders and the game now works normally. I thought that in this version (5.0-15663) of Dolphin the Hybrid Shaders were no longer giving problems and I was wrong. |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)