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Crash with D3D11
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Crash with D3D11
04-27-2013, 03:47 AM
#11
blepharo Offline
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Hi found out that the releases after 3.5-1211 are affected by this bug. On my configuration, 1211 is working using DX11.
I assume 1222 introduced an issue in DX11.
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04-27-2013, 04:55 AM
#12
neobrain Offline
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3.5-xxxx revision numbers are useless. I have no idea what build you're referring to.

Please use the git revision hashes from the about dialog of each build instead.
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04-27-2013, 07:52 AM
#13
AnyOldName3 Offline
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Idea: make a conversion form for people who can't work out how to find said GIT hash, which many users wouldn't realise is necessary, as the revision has a version number. Either that, or make it really obvious that developers only speak Hash, and therefore any help requests which may be answered by developers will need the hash as well as the revision number.
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04-30-2013, 05:59 PM
#14
blepharo Offline
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@Neobrain:

3.5-1222 = r7e630ba920627f0f9e115c57581e87e2982972dd = Merge branch 'primitive_restart'
btw I have posted this issue in googlecode.
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04-30-2013, 06:16 PM
#15
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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(04-30-2013, 05:59 PM)blepharo Wrote: btw I have posted this issue in googlecode.
which one is it?
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04-30-2013, 07:07 PM
#16
blepharo Offline
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(04-30-2013, 06:16 PM)neobrain Wrote:
(04-30-2013, 05:59 PM)blepharo Wrote: btw I have posted this issue in googlecode.
which one is it?

Issue 6282
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