Hi found out that the releases after 3.5-1211 are affected by this bug. On my configuration, 1211 is working using DX11.
I assume 1222 introduced an issue in DX11.
I assume 1222 introduced an issue in DX11.
Crash with D3D11
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04-27-2013, 03:47 AM
Hi found out that the releases after 3.5-1211 are affected by this bug. On my configuration, 1211 is working using DX11.
I assume 1222 introduced an issue in DX11. 04-27-2013, 04:55 AM
3.5-xxxx revision numbers are useless. I have no idea what build you're referring to.
Please use the git revision hashes from the about dialog of each build instead. 04-27-2013, 07:52 AM
Idea: make a conversion form for people who can't work out how to find said GIT hash, which many users wouldn't realise is necessary, as the revision has a version number. Either that, or make it really obvious that developers only speak Hash, and therefore any help requests which may be answered by developers will need the hash as well as the revision number.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 04-30-2013, 05:59 PM
@Neobrain:
3.5-1222 = r7e630ba920627f0f9e115c57581e87e2982972dd = Merge branch 'primitive_restart' btw I have posted this issue in googlecode. 04-30-2013, 06:16 PM
04-30-2013, 07:07 PM
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