When i play this game alone it works just fine, with Dolphin 5.0-2872 and OpenGL. But when i try to play it on Netplay the polygons glitches, there is any way i can play it on netplay? Thanks.
Crash Nitro Kart: Polygons glitches & frame drop on netplay.
|
03-13-2017, 07:41 AM
In dolphin can you right click, properties, and set deterministic dualcore to fake completion? If that causes issues in singleplayer turn in back and use single core.
03-13-2017, 08:15 AM
(03-13-2017, 07:41 AM)Craftyawesome Wrote: In dolphin can you right click, properties, and set deterministic dualcore to fake completion? If that causes issues in singleplayer turn in back and use single core. If i go with Dual core ON and fake completion i get the same issues in netplay and single, if i try Single core and fake completion, in singleplayer runs ok but in netplay i get still the polygons problem. With OpenGL in single runs perfect but in netplay i get polygons problem, with D3D11 runs equal in single and netplay but with huge frame drops but without polygon problems. |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)