UPDATE: Posted this issue (including the fix) here: https://code.google.com/p/dolphin-emu/is...il?id=6951
Hey everyone - weird problem here.
Specific games I've tried this with: Wind Waker and Skyward Sword.
Both ran FLAWLESSLY until recently.
Start with a fresh install of dolphin. Select OpenGL as backend. Launch one of these games. It runs great. However, if I then close the ISO and then relaunch it, it opens the window with a black screen and then crashes. At this point, I can go launch another game (that hasn't been launched yet), and it runs FINE. However, if I stop it and run it a second time, it crashes.
Is there some file that Dolphin writes to the first time that I can delete or something? Any other ideas on how to fix this? I ask because OpenGL is needed for certain parts of Skyward Sword.
This problem does NOT occur with Direct3D11. Currently, I can only "fix" it by re-installing Dolphin, but then it occurs again, as described above.
Thanks for any suggestions.
Specs:
Windows 8.1
Intel i7 4700MQ
NVIDIA GeForce GTX 770M
8 GB RAM
Dolphin 4.0.2
===========UPDATE============
Deleting the ENTIRE "Dolphin Emulator" folder in C:/Users/<User>/Documents fixes the problem. Don't know what specific file in there could be causing it though. If anyone has any tips let me know.
===========UPDATE============
Narrowed the offending folder down the "ShaderCache" folder. Deleting this results in a successful next launch. To be specific: C:/Users/<User>/Dolphin Emulator/ShaderCache is apparently the offending folder.
Hey everyone - weird problem here.
Specific games I've tried this with: Wind Waker and Skyward Sword.
Both ran FLAWLESSLY until recently.
Start with a fresh install of dolphin. Select OpenGL as backend. Launch one of these games. It runs great. However, if I then close the ISO and then relaunch it, it opens the window with a black screen and then crashes. At this point, I can go launch another game (that hasn't been launched yet), and it runs FINE. However, if I stop it and run it a second time, it crashes.
Is there some file that Dolphin writes to the first time that I can delete or something? Any other ideas on how to fix this? I ask because OpenGL is needed for certain parts of Skyward Sword.
This problem does NOT occur with Direct3D11. Currently, I can only "fix" it by re-installing Dolphin, but then it occurs again, as described above.
Thanks for any suggestions.
Specs:
Windows 8.1
Intel i7 4700MQ
NVIDIA GeForce GTX 770M
8 GB RAM
Dolphin 4.0.2
===========UPDATE============
Deleting the ENTIRE "Dolphin Emulator" folder in C:/Users/<User>/Documents fixes the problem. Don't know what specific file in there could be causing it though. If anyone has any tips let me know.
===========UPDATE============
Narrowed the offending folder down the "ShaderCache" folder. Deleting this results in a successful next launch. To be specific: C:/Users/<User>/Dolphin Emulator/ShaderCache is apparently the offending folder.