Hi Dolphin community,
After upgrading my pc exactly a year ago, I've decided to try running Dolphin again (last time I tried running it was with a miserable little Intel 2ghz dual core).
The main game I'm trying to run is SMG1, which has the infamous unlooping music issue. After trying various configs posted by other users, DSP LLE is still running quite interestingly in terms of performance/fps.
When running, my cpu stays at around 70-80% in all 4 cores. This is quite profound to me, as it doesn't seem to waver depending on what part of the map the ingame camera is looking at (i.e. constant 60fps looking towards sky vs stuttering 30 fps looking towards main area of the map). The temperature of the cpu doesn't exceed 47 Celsius either, which is far, far below the max temperature threshold the cpu can withstand.
Meanwhile, the graphics card, it sits very comfortable at 30-35% usage at most and doesn't seem to need pushing itself any harder, even if the ingame camera points towards the centre of the map and causing the fps to bomb out. This appears to me as a graphics bottleneck, as the more objects on screen there are the more laggy Dolphin runs...but gpu still stays at 35% usage :/
My question is, what is bottlenecking what for SMG1? Is it really a cpu bottleneck even if the cpu only caps out at 80%?
Additional Info:
PC Specs:
i5-3570 locked @ 3.4ghz
gtx 670
8gb ram
720W PSU
Running Dolphin fullscreen@1680x1050, internal resolution@ 3x(1920x1050), no anti-aliasing
After upgrading my pc exactly a year ago, I've decided to try running Dolphin again (last time I tried running it was with a miserable little Intel 2ghz dual core).
The main game I'm trying to run is SMG1, which has the infamous unlooping music issue. After trying various configs posted by other users, DSP LLE is still running quite interestingly in terms of performance/fps.
When running, my cpu stays at around 70-80% in all 4 cores. This is quite profound to me, as it doesn't seem to waver depending on what part of the map the ingame camera is looking at (i.e. constant 60fps looking towards sky vs stuttering 30 fps looking towards main area of the map). The temperature of the cpu doesn't exceed 47 Celsius either, which is far, far below the max temperature threshold the cpu can withstand.
Meanwhile, the graphics card, it sits very comfortable at 30-35% usage at most and doesn't seem to need pushing itself any harder, even if the ingame camera points towards the centre of the map and causing the fps to bomb out. This appears to me as a graphics bottleneck, as the more objects on screen there are the more laggy Dolphin runs...but gpu still stays at 35% usage :/
My question is, what is bottlenecking what for SMG1? Is it really a cpu bottleneck even if the cpu only caps out at 80%?
Additional Info:
PC Specs:
i5-3570 locked @ 3.4ghz
gtx 670
8gb ram
720W PSU
Running Dolphin fullscreen@1680x1050, internal resolution@ 3x(1920x1050), no anti-aliasing