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CPU for Metroid Other M
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CPU for Metroid Other M
05-06-2013, 03:50 PM (This post was last modified: 05-06-2013, 03:50 PM by Rukumouru.)
#21
Rukumouru Offline
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(05-06-2013, 03:14 PM)NaturalViolence Wrote: I honestly have no idea how PAL games are handled since I'm an American so naturally all of my games are NTSC. Either the fps counter is inaccurate, it's rendering 60 fps but dropping every 6th frame (I doubt it), or it's rendering 50 fps and duplicating every 5th frame (more likely).

In any case it should still be faster.

It probably is duplication instead of dropping. I doubt they'd show up on my external FPS counters (like RadeonPro) otherwise.

Many thanks for your assistance. I really don't think much else can be done to improve my performance. It is actually pretty darn close to that of the Wii's. I just gave it a thorough test and it turns out the console also experiences slight slowdowns in high intensity fighting, and especially in the ice cavern areas...

I do however experience stutters when loading new areas. Reading my dumps from the HDD should definitely be faster than my Wii reading the game disk, and yet M:OM on my Wii loads new areas when crossing doors pretty much instantly Undecided

I tried ticking the "Speed up disc loading" thing in the game's properties to no avail. Anything that can be done for this?
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05-06-2013, 04:03 PM
#22
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Quote:Speed up disc loading (Speed up Disc Transfer Rate )
Well , that option is only useful for a few games like Mario Golf Toadstool . Mario Golf needs the option disabled to go in-game
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05-06-2013, 10:12 PM (This post was last modified: 05-06-2013, 10:15 PM by LordVador.)
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(05-06-2013, 04:03 PM)admin89 Wrote:
Quote:Speed up disc loading (Speed up Disc Transfer Rate )
Well , that option is only useful for a few games like Mario Golf Toadstool . Mario Golf needs the option disabled to go in-game

It's also useful in some games to avoid "endless" loading screens (mainly GC games)
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05-07-2013, 11:22 AM
#24
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It's more likely that the shadercache (or something else) is causing those stutters. You can try running dolphin inside of a ramdisk or buying an SSD but other than that not much can be done about it. And depending on the source of the stuttering I can't guarantee that either of those options will fix it.
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05-07-2013, 01:51 PM (This post was last modified: 05-07-2013, 01:52 PM by Rukumouru.)
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(05-07-2013, 11:22 AM)NaturalViolence Wrote: It's more likely that the shadercache (or something else) is causing those stutters. You can try running dolphin inside of a ramdisk or buying an SSD but other than that not much can be done about it. And depending on the source of the stuttering I can't guarantee that either of those options will fix it.
I'm getting an SSD for my birthday in like a month and a half anyways (not because of this, it was already in my plans to mitigate stutters in Unreal Engine games, load times...). I'll update this thread if they are solved or mitigated, in case anyone is curious if it helped!
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05-07-2013, 02:08 PM
#26
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I really doubt it will. If you try a ramdisk now you'll know ahead of time. If the ramdisk doesn't help then an SSD definitely won't help.
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05-07-2013, 02:14 PM
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I would try the ramdisk ahead of time if I was going to buy the SSD for Dolphin, but I wanted it mostly for PC games with heavy asset streaming.

For instance I get stutters from area to area in DmC: Devil May Cry, and my brother's computer (almost a clone of this one, but with an SSD) doesn't.
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