Hello, first time poster so I will try not to make an asinine post. I read through the FAQ looked at the benchmarks and searched the forums as best I could.
I have parts enough to build a couple of computers and recently became enamored with building a PC that could run Dolphin from spare parts. I have an i5-2500k an i5-6400t overclocked (yes you can overclock non-k cpus and update windows without too much fuss. It works, trust me) and some that I think are too dated to even discuss.
I am having difficulty translating the CPU benchmark data to real world performance. Is there a bracketed explanation or metric to help understand the benchmarks?
The only thing I have found in the forum is where somebody suggested that a benchmark value of 7 minutes should be good for everything. Based on benchmarks (https://docs.google.com/spreadsheets/d/1...=485052351) an i5-6500 @ 3.2ghz or i7-4770k @ 3.5ghz satisfies that 7 minute requirement.
From the benchmarks it looks like I should be able to get a benchmark of 9min with the i5-2500k @ 4ghz. It looks like I should be able to get a benchmark of about 9.5minutes from the i5-6400t 2.2ghz stock(extrapolated from the i5-6400 @2.7ghz. with the i5-6400t being 20% slower with a 2 core turbo to 2.7ghz). Overclocking the 6400t is not desirable to me for this project.
So now that I know I have two processors that are "insufficient" what does that translate to functionally?
Does anyone have an intuitive sense for what range of benchmark times will begin to be able to reasonably handle Wii emulation?
What range of benchmark times does Wii emulation fall apart?
What range of benchmark times will be able to definitely handle Gamecube emulation?
What range of benchmark times does Gamecube emulation begin to fall apart?
Does cranking the graphical improvements add additional load to the CPU?
Thank you in advance!
I have parts enough to build a couple of computers and recently became enamored with building a PC that could run Dolphin from spare parts. I have an i5-2500k an i5-6400t overclocked (yes you can overclock non-k cpus and update windows without too much fuss. It works, trust me) and some that I think are too dated to even discuss.
I am having difficulty translating the CPU benchmark data to real world performance. Is there a bracketed explanation or metric to help understand the benchmarks?
The only thing I have found in the forum is where somebody suggested that a benchmark value of 7 minutes should be good for everything. Based on benchmarks (https://docs.google.com/spreadsheets/d/1...=485052351) an i5-6500 @ 3.2ghz or i7-4770k @ 3.5ghz satisfies that 7 minute requirement.
From the benchmarks it looks like I should be able to get a benchmark of 9min with the i5-2500k @ 4ghz. It looks like I should be able to get a benchmark of about 9.5minutes from the i5-6400t 2.2ghz stock(extrapolated from the i5-6400 @2.7ghz. with the i5-6400t being 20% slower with a 2 core turbo to 2.7ghz). Overclocking the 6400t is not desirable to me for this project.
So now that I know I have two processors that are "insufficient" what does that translate to functionally?
Does anyone have an intuitive sense for what range of benchmark times will begin to be able to reasonably handle Wii emulation?
What range of benchmark times does Wii emulation fall apart?
What range of benchmark times will be able to definitely handle Gamecube emulation?
What range of benchmark times does Gamecube emulation begin to fall apart?
Does cranking the graphical improvements add additional load to the CPU?
Thank you in advance!