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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Could we design a TAS-k oriented workflow? (pun)
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Could we design a TAS-k oriented workflow? (pun)
06-17-2019, 04:56 PM
#11
TheCuriousHobbyist Offline
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[color=#000000] I've brought out the individual features by bullet-pointing them, and made it more readable. If you could try reading it now, that would be appreciated.[/color]
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07-28-2019, 07:23 PM
#12
TheCuriousHobbyist Offline
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Couple more random... things/improvement suggestions- I've noticed a couple of bugs with Free Look. To move the camera, you need to middle mouse drag, or use hotkeys. There are 2 problems with this- 1, the former method is obviously easier, but my mouse doesn't have that wheel in the middle. (Apple MagicMouse 2) 2- The latter would be at least something, but I haven't found it to work out the box. Maybe I can do something with the Hotkey settings to fix it, but it doesn't respond to the shortcuts that it displays when you hover your mouse over. What if in case of problems like this, we could have a window with physical controls? Another problem is the controller input. Once you've set the controller up by connecting it to your system and going into the controllers panel, and then selecting the GC/Wii controls and pressing the controller to tell it what to map stuff to, it actually recognizes the device and mapping when you start Dolphin again. The problem is that the controller won't work when you turn it on... until you go to Controllers > Configure (on whatever slot) > Refresh (next to Device dropdown/field thing). Could that be solved so you don't need to do this every time?
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