It would be really cool (though performance is a thought) but the cost of anything beyond the $599 price for the 8.9 inch model is super expensive currently.
I would figure its feasible since Dolphin has that free-look feature that proves you can ignore a game's locked camera limits but it would likely take a whole lot of work to make things render correctly and make it stable.
For example,you can usually have free-look move around to view a player character or object from another angle without missing details.
It could probably take an extreme amount of GPU horsepower to make it function as it would basically be multiple renders of various angle chunks being done all at once,potentially debunking it as a reasonable feature other than maybe using 1x Native instead of upscaling as one downside,else you would max out the gpu and run at single digit frame rates or worse.
One exception may be the idea to make model storage possible to cache render views of individual models at the cost of high ram usage and use them to quickly pull up each and every angle,unless they can already be taken advantage of if they are already fully stored per frame so you could access the required data to render them with less performance overhead.
An example of the possibility being less difficult would be the fact that Nemu64 with a certain plugin can actually rip all models of an N64 game instance which could pull entire levels along with the player and other models that are active on that frame.
Its going to probably take a few or so years for those displays to become more reasonable to purchase with better resolutions.
I just wanted to ask this out of curiosity and the intrigue because of how cool it would be,especially if many other 3D system emulators could also possibly enhance the viewing experience for anyone that ends up getting one of those awesome holographic monitors.
I would figure its feasible since Dolphin has that free-look feature that proves you can ignore a game's locked camera limits but it would likely take a whole lot of work to make things render correctly and make it stable.
For example,you can usually have free-look move around to view a player character or object from another angle without missing details.
It could probably take an extreme amount of GPU horsepower to make it function as it would basically be multiple renders of various angle chunks being done all at once,potentially debunking it as a reasonable feature other than maybe using 1x Native instead of upscaling as one downside,else you would max out the gpu and run at single digit frame rates or worse.
One exception may be the idea to make model storage possible to cache render views of individual models at the cost of high ram usage and use them to quickly pull up each and every angle,unless they can already be taken advantage of if they are already fully stored per frame so you could access the required data to render them with less performance overhead.
An example of the possibility being less difficult would be the fact that Nemu64 with a certain plugin can actually rip all models of an N64 game instance which could pull entire levels along with the player and other models that are active on that frame.
Its going to probably take a few or so years for those displays to become more reasonable to purchase with better resolutions.
I just wanted to ask this out of curiosity and the intrigue because of how cool it would be,especially if many other 3D system emulators could also possibly enhance the viewing experience for anyone that ends up getting one of those awesome holographic monitors.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕