• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 88 89 90 91 92 ... 369 Next »

Could bloom offset be "fixed" in the future?
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Could bloom offset be "fixed" in the future?
10-13-2016, 09:47 PM
#6
themanuel Offline
Parasitic Member of the Community
*****
Posts: 828
Threads: 63
Joined: Oct 2009
I'll post a picture showing Dolphin's output later tonight to show you the problem but I don't have a good way to capture the real output from my Wii to show how the effect should look like. I'll take a picture also running at the game's native IR and hope that is close enough to what the Wii's original output was.

The bloom effect is quite noticeable on the real Wii, especially on MKW. Yo can see a softened, "dreamy" kind of look on objects far from the camera which is completely lost on dolphin when running at high IR. But then again, who doesn't want to render the game in 1080p+?!
Windows 10 Pro x64  |  i7-9700K @ 4.6-5.0GHz  |  MSI Z370 Gaming Plus  |  MSI RX 5700 8GB Factory-OC  |  16 GB DDR4-3000
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Could bloom offset be "fixed" in the future? - themanuel - 10-12-2016, 05:38 AM
RE: Could bloom offset be "fixed" in the future? - JMC47 - 10-12-2016, 06:55 AM
RE: Could bloom offset be "fixed" in the future? - Helios - 10-12-2016, 10:01 AM
RE: Could bloom offset be "fixed" in the future? - themanuel - 10-12-2016, 10:12 AM
RE: Could bloom offset be "fixed" in the future? - Zerowalker - 10-13-2016, 04:50 PM
RE: Could bloom offset be "fixed" in the future? - themanuel - 10-13-2016, 09:47 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode