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Corrupted Mario Kart Wii menu
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Corrupted Mario Kart Wii menu
09-23-2013, 07:50 AM (This post was last modified: 09-23-2013, 07:56 AM by nintendo_nerd.)
#1
nintendo_nerd Offline
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I know that Dolphin 4.0 was released, but there is an issue in Mario Kart Wii. The menu, the characters are invisible and when you start a level, there is a weird black square on the bottom right corner. Graphics settings are on the DX11 API, which is recommended. This didn't happen on the 3.5-xxxx revisions.

I don't know why this is happening, but it ain't normal

http://www.youtube.com/watch?v=jvP_p4Smkt8&feature=youtu.be


Any suggestions?

The sound isn't really that slow, that was me using FRAPS. Cool

Edit: Whoops, deleted config and works now. Weird. Wonder what happened.
Custom Desktop -
CPU: Intel Core i5 3570 3.4 GHz to 3.8 GHz (Turbo Boost)
GPU: MSI nVidia GTX 660 2 GB GDDR5
RAM: 8192MB DDR3 SDRAM PC2 10600 1333MHz
OS: Windows 7 Professional 64-bit
HDD: 1 TB Western Digital 7200RPM HDD

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09-24-2013, 06:17 AM
#2
Invader Offline
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Posts: 396
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(09-23-2013, 07:50 AM)nintendo_nerd Wrote: I know that Dolphin 4.0 was released, but there is an issue in Mario Kart Wii. The menu, the characters are invisible and when you start a level, there is a weird black square on the bottom right corner. Graphics settings are on the DX11 API, which is recommended. This didn't happen on the 3.5-xxxx revisions.

I don't know why this is happening, but it ain't normal

http://www.youtube.com/watch?v=jvP_p4Smkt8&feature=youtu.be


Any suggestions?

The sound isn't really that slow, that was me using FRAPS. Cool

Edit: Whoops, deleted config and works now. Weird. Wonder what happened.
Recently they turned off ignore format changes in the ini. When I have that turned off and EFB to Texture (EFB to RAM is recommended) with OpenGL, I get an even weirder glitch:
Spoiler: (Show Spoiler)
[Image: iDrfXkJcDMPZK.png]
[Image: PYCZtFu.png]
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