(01-12-2016, 11:33 PM)phire Wrote: But probably the best option is to allow for a per-game custom aspect ratio option, which would avoid any heuristic issues with SmartAR (ideally we could include the display of the current SmartAR guess and the user can lock it in) It would also allow the user to select absolutely any aspect ratio, if they decide there is a good reason for another aspect ratio.
I vote for this, so I don't have to create custom resolutions to check ultra wide resolutions. And like you said, I'd like to know the exact aspect ratio the game is automatically using, instead of having to take screenshots and measure the size (for the weird aspect ratio mods that I've abandoned for now ).
And if someone somehow discovers that X game actually should have Y aspect ratio instead of Z discovered by SmartAR, we would be able to force it just for that game.
The ultimate widescreen hack would be making games fill the remaining horizontal space with more game content without stretching the HUD. But this is more complicated (it's what I did with 3Dmigoto (some shaders needed correction while others not), but I'd prefer to do it without external tools). With the other additions, it would require an additional option for more customization, maybe. Like "original aspect ratio" (the option you proposed) and "target filled aspect ratio". The result would be something like "the aspect ratio for this game is 3.6:3, the target is 21:9 letterboxed to the monitor resolution".
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH"
RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7
OS: Windows 7 Ultimate x64