I know the 5.0 version can do it automatically on load, but the problem is I am trying to merge some texture packs, a few of which are older and still use the old hash format. Is there any way to easily convert the hashes to the new format so nothing in the pack will clash?
Converting textures from old name format into the new one
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03-21-2019, 08:39 PM
No. Dolphin needs to access all the original textures in order to convert the hashes, so in practice you have to play through the whole game so that you'll run into all textures.
03-23-2019, 05:09 PM
Why isn't the autoconvert texture feature available on development builds?
i5 9600K @ 3.7 GHz
16 GB DDR4 1 TB SSD Nvidia RTX 2070 Windows 10 Pro 64-bit |
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