I've decided to try porting a very high quality post processing shader from an ENB preset to Dolphin, just to see what changes. However, it seems that Dolphin's GLSL version is earlier than OpenGL 4, as the function Pow() throws an error. Is this the case?
Shader - https://pastebin.com/VLST7vyy
Dump log - https://pastebin.com/TS3gjfag
Shader - https://pastebin.com/VLST7vyy
Dump log - https://pastebin.com/TS3gjfag