(11-30-2016, 03:42 PM)nitro001 Wrote: Hi, I finally got back to being able to test this. I downloaded the latest build from the development site: 5.0-1389 which included your changes as well as a few others after, although one of those looked like an input redesign from someone else for MacOS, not sure if it affects your code.
The reason I say this is when I loaded it, the Wii Mappings went fine, although I made one mapping that I didn't want and couldn't find a way to clear it. When I tried to click the button do clear it assigned that button as the mapping. I am trying this on a Shield TV with the Shield Game Controller.
When I tried to map the GameCube controls, the emulator crashed just as it did when I tested the PR build for the Wii Controls. I see a GCPadNew.ini file there that is close to the size that the old one was.
I completely removed the old install and configs and started from scratch, backing up my config first.
I also noticed that the WiimoteNew.ini file generated from the Wii Mappings has Wiimotes 1 - 4 in the file even though I only mapped Wiimote 1. And all 4 are identical in their mappings, besides the Device line. They also include mappings for buttons I didn't assign, such as the stuff for Drums or Guitar.
Finally, while this isn't an issue with the application, is it possible to implement the sideways wiimote setting in the mapping? Perhaps a popup with True/False Toggle? It would enable the Options/Sideways Wiimote = 1.0000000000000000 option in the WiiMoteNew.ini file. When I add that line under a Wiimote entry, the Up/Down, Left/Right get flipped like you were holding the WiiMote sideways like you need for Super Mario Wii.
Thanks, Nathan
@SeannyM,
I wanted to build the Android product to try to add this feature to the settings since I had not heard back. I know this is kind of hijacking the thread, but I loaded Android Studio, pulled the project from GIT, but when I build it to test, I get a INSTALL_FAILED_NO_MATCHING_ABIS error. Have you seen this error? I am not sure if I need to use an ARMv7, ARM64 or X86 Emulator for testing the build. Thanks.
