(11-01-2016, 01:32 PM)nitro001 Wrote: Hello,
I tried the pr build from: https://dl.dolphin-emu.org/prs/pr-4410-dolphin-latest.apk
The Gamecube buttons looked like they were mapping fine. But when I tried to do the same in the Wii controller, Dolphin Crashed.
When I would click on Wii Controller 1 I got the first popup for the type real/emulated/Wii Bar, similar to GameCube, but when I proceeded past this with emulated selected, it would crash next.
Is there a debug log, config files, or something that I can get for you to look at?
Thank you for re-implementing this.
Nathan
Hi, I finally got back to being able to test this. I downloaded the latest build from the development site: 5.0-1389 which included your changes as well as a few others after, although one of those looked like an input redesign from someone else for MacOS, not sure if it affects your code.
The reason I say this is when I loaded it, the Wii Mappings went fine, although I made one mapping that I didn't want and couldn't find a way to clear it. When I tried to click the button do clear it assigned that button as the mapping. I am trying this on a Shield TV with the Shield Game Controller.
When I tried to map the GameCube controls, the emulator crashed just as it did when I tested the PR build for the Wii Controls. I see a GCPadNew.ini file there that is close to the size that the old one was.
I completely removed the old install and configs and started from scratch, backing up my config first.
I also noticed that the WiimoteNew.ini file generated from the Wii Mappings has Wiimotes 1 - 4 in the file even though I only mapped Wiimote 1. And all 4 are identical in their mappings, besides the Device line. They also include mappings for buttons I didn't assign, such as the stuff for Drums or Guitar.
Finally, while this isn't an issue with the application, is it possible to implement the sideways wiimote setting in the mapping? Perhaps a popup with True/False Toggle? It would enable the Options/Sideways Wiimote = 1.0000000000000000 option in the WiiMoteNew.ini file. When I add that line under a Wiimote entry, the Up/Down, Left/Right get flipped like you were holding the WiiMote sideways like you need for Super Mario Wii.
Thanks, Nathan
