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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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Controller mapping returning for Android?
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Controller mapping returning for Android?
10-27-2016, 01:43 PM
#1
nitro001 Offline
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I am bringing this back up since it looks like someone has taken a task at doing controller features in the Android build, at least on-screen.


I am running an NVIDIA Shield TV and occasionally need to map my controllers.  While I have this mapping done already, there are a couple things I had to do manually, like add the sideways flag in for the WiiMote emulation in order to play Newer Super Mario.

I noticed a couple commits dealing with this flag and rotating and swapping controllers recently in the Android builds, but the last build I know that had mapping support and can map both Gamecube and Wii controllers was 4.0-8766.

So if a change had to be made say for that flag, or if I accidentally corrupted the ini while copying, it meant editing the ini file manually or reverting the version down to that, then upgrading back again once the changes are made.

If not already implemented (honestly haven't checked a build in about a month since Vulkan support became default), then are their plans to implement it?  Even if it was copy/paste the old controller mapping window code which I thought was removed because it didn't match the esthetics, but was functional.

Thanks,
Nathan
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10-28-2016, 07:38 AM
#2
SeannyM Offline
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It's not as simple as copy/pasting the old code. It basically needs to be completely rewritten to work with the new settings UI. It shouldn't be too difficult though, I might have some time to work on it soon.
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10-28-2016, 07:59 AM
#3
nitro001 Offline
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(10-28-2016, 07:38 AM)SeannyM Wrote: It's not as simple as copy/pasting the old code. It basically needs to be completely rewritten to work with the new settings UI. It shouldn't be too difficult though, I might have some time to work on it soon.

I figured it probably wasn't as easy as copy/paste, but was crossing my fingers just in case.
I do java/c++/c# development on the side (used to do it as career), but have really no android development experience besides the sample Android SDK stuff for GUI or I would have looked at it myself
but didn't want the code to wind up in worse shape than it was before I looked at it. Smile

Thank you.
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10-28-2016, 04:03 PM
#4
degasus Offline
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Don't worry, and the android UI isn't such a big project. Just try it: https://github.com/dolphin-emu/dolphin/tree/master/Source/Android/app
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10-31-2016, 09:58 AM
#5
SeannyM Offline
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I've got an implementation up in a PR, check it out here. If you want to try it, you can download an apk from the pr-android buildbot.
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10-31-2016, 04:52 PM
#6
speedyrules
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hey guys,

i would really appreciate if, you could implement this feature again
i can imagine it's a lot of work, but else the emulator is not so useful without the controllers Smile

(i tried the workaround with the 4.x versions.. but somehow i am to stupid to do this)

.. so it would be reeeeaaaaallllyy cool to set a higher priority on this task Smile

thank you Smile
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10-31-2016, 07:13 PM
#7
degasus Offline
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speedyrules: Did you even read the comment before yours?
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11-01-2016, 03:57 AM
#8
ngs428 Offline
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(10-31-2016, 09:58 AM)SeannyM Wrote: I've got an implementation up in a PR, check it out here. If you want to try it, you can download an apk from the pr-android buildbot.

SeannyM, thanks for the work on this one! I can't seem to find the apk. Where exactly is it located? Sorry for the lack of knowledge here..
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11-01-2016, 04:02 AM
#9
degasus Offline
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Search for the PR number 4410 in https://dl.dolphin-emu.org/prs/
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11-01-2016, 05:09 AM
#10
rclong Offline
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https://dl.dolphin-emu.org/prs/pr-4410-dolphin-latest.apk
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