I am bringing this back up since it looks like someone has taken a task at doing controller features in the Android build, at least on-screen.
I am running an NVIDIA Shield TV and occasionally need to map my controllers. While I have this mapping done already, there are a couple things I had to do manually, like add the sideways flag in for the WiiMote emulation in order to play Newer Super Mario.
I noticed a couple commits dealing with this flag and rotating and swapping controllers recently in the Android builds, but the last build I know that had mapping support and can map both Gamecube and Wii controllers was 4.0-8766.
So if a change had to be made say for that flag, or if I accidentally corrupted the ini while copying, it meant editing the ini file manually or reverting the version down to that, then upgrading back again once the changes are made.
If not already implemented (honestly haven't checked a build in about a month since Vulkan support became default), then are their plans to implement it? Even if it was copy/paste the old controller mapping window code which I thought was removed because it didn't match the esthetics, but was functional.
Thanks,
Nathan
I am running an NVIDIA Shield TV and occasionally need to map my controllers. While I have this mapping done already, there are a couple things I had to do manually, like add the sideways flag in for the WiiMote emulation in order to play Newer Super Mario.
I noticed a couple commits dealing with this flag and rotating and swapping controllers recently in the Android builds, but the last build I know that had mapping support and can map both Gamecube and Wii controllers was 4.0-8766.
So if a change had to be made say for that flag, or if I accidentally corrupted the ini while copying, it meant editing the ini file manually or reverting the version down to that, then upgrading back again once the changes are made.
If not already implemented (honestly haven't checked a build in about a month since Vulkan support became default), then are their plans to implement it? Even if it was copy/paste the old controller mapping window code which I thought was removed because it didn't match the esthetics, but was functional.
Thanks,
Nathan